Each team represents a manufacturing cycle of a paper plane. You get to play various companies and roles within the companies. Customer hacking, proposal building, strategy – everything happening at once!
Customer centricity, quality, design and execution excellence
What makes a customer choose you over your competitor? Is it your price, quality, design, service experience or a combination of it all? This activity gives you the feel of a manufacturing unit to design and sell your choice of airplanes to multiple customers with the objective of having a customer-centric mindset. But whose product will they like and buy? 3 rounds and we watch as your purchasing, selling, design and qualitative skills get tested!
There are teams bustling around creating add-ons for the customers, trying to hog the biggest order. Every team is trying to garner scores because the one with the highest one wins the game. It is speed against time, skill against speed. If you dont satisfy your customer demands, there is a team sitting 3 steps from you who can!
This activity requires a huge amount of design thinking, planning, customer centricity and execution excellence. Also is a great learning platform for on-ground selling. Helps you see from the point of view of your peers who face customers and how difficult it is to gather those orders!
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